Animation Art is the rapid display of a sequence of images of 2-D or 3-D
artwork or model positions in order to create an illusion of movement.
The effect is an optical illusion of motion due to the phenomenon of persistence of vision, and can be created and
demonstrated in several ways. The most common method of presenting animation is as a motion picture
or video program, although there are other methods.
Artists working in or with animation utilize a number of different platforms and software tools to achieve their
expressions in their respective practices. Some practices involve the use of algorithms, some computing, and others
analogue methods such as painting on film, glass plate shooting, clay-mation, model animation or pixilation, to name
but a few methods. Some methods date from film days while others are resulting from the affects and capabilities of
computers and software.
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Moderator: Phyllis Bulkin Lehrer, video installation artist
Participants: Gregory Barsamian, artist
Holly Daggers, artist
George Griffin, artist
Emily Hubley, artist
Jeff Scher artist
Organizer: Doug Sheer, artist and chairman ATOA
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Scream Gregory Barsamian
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